Swords
Warrior
|
|
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Daggers
Rogue
|
|
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Axes
Warrior
|
|
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Maces
Warrior
|
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Polearms
Warrior
|
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Staves
Warrior
|
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Archery
Rogue
|
x 18
x 6
x 6
|
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Thrown Weaponry
Rogue
|
x 16
x 3
x 5
|
|
Unarmed Combat
Warrior
|
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Dual Wielding
Warrior
|
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Shield Bearer
Warrior
|
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Berserker Rage
Warrior
|
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Artful Dodger
Rogue
|
|
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Master of Arms
Warrior
|
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Deadshot
Warrior
|
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Vampirism
Wizard
|
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Golemancy
Wizard
|
|
Name |
Description |
Stats |
Item |
Spells |
Golemancy
|
The Greater and Lesser Golemantic Arts pertain to the animation and subsequent irritation of base matter. (In other words, you give life to non-living stuff.) |
|
|
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Animate Blade Being
|
Brings some malevolent silverware to life, at which point it twirls around and stabs anyone who runs into it. It's not smart enough to move on its own. |
|
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Animate Blade Being
|
Animate Mustache
|
Animates a small mustache golem to fight alongside you. (But where does the mustache come from?) |
|
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Animate Mustache
|
Unliving Wall
|
First concocted by the Mad Architect Montresor, this spell grows a wall from the floor (pounding anyone in the way with crushing masonry). Delightfully unnatural. |
|
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Unliving Wall
|
Invive Thaumite Swarm
|
A cloud of thaumaturgons comes alive and consumes any being it touches with thoughtless voracity until sated, at which point it exits the body to await a new host. |
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Thaumite Infection
|
The Mortal Machine
|
Summons a friendly robot companion to lacerate your enemies. |
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Grant Machine Mortality
|
Digging Ray
|
What was formed can be un-formed. Busts through walls and is basically game-breaking. |
|
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Digging Ray
|
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Fleshsmithing
Wizard
|
x 3
|
Name |
Description |
Stats |
Item |
Spells |
Flesh-shaping
|
You are a fleshsmith! You can heal the wounds of your body, rend the flesh of your enemies, and possibly summon deli meats from the Elemental Plane of Cold Cuts. |
|
|
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Zombyfycation
|
Reduce, re-use, recycle: after reducing your enemy to a bloody corpse, bring them back to life as a 'formerly dead' servant who will defend you until they die again. |
 1
|
|
Zombyfycation
|
Knit Tissue
|
This spell pieces together pieces of you that have fallen off, torn apart, mangled, punctured, or otherwise smushed. It's a messy sort of healing. |
 1
|
|
Knit Tissue
|
Fleshbore
|
Fleshy, awful debuff that rends and tears the flesh of an enemy. |
 1
|
|
Fleshbore
|
Meatshield
|
The Meatshield enhances your life-force and regenerative powers. |
 1
 1
 1
|
|
Meatshield
|
Corpus Burst
|
This spell makes corpses explode! Who doesn't like exploding corpses? Pretty much everyone, actually. |
 1
|
|
Corpus Burst
|
Miasmatic Putrefaction
|
This spell just chokes things to death on the horrible, toxic, putrefying gases. Cheerful, isn't it? (Countered mostly by potpourri.) |
 1
 1
 1
|
|
Miasmatic Putrefaction
|
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Mathemagic
Wizard
|
|
Name |
Description |
Stats |
Item |
Spells |
Mathemagic
|
Using the power of Mathemagic you can multiply power, subtract hope, and cube-root the dreams of man himself. This is a strange, abstract school of magic that has a way of driving its users insane. |
|
|
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Froda's Jump Discontinuity
|
This prototype teleportation spell was developed by Froda as part of a wizarding thesis project, 'A Study of Extra-planar Momentum in the 200 GeV Thaumaturgen Collision Range'. Its effects are considered unstable. Randomly teleports you. |
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|
Froda's Jump Discontinuity
|
Beklam's Diminuating Calculus
|
Can you subtract life itself? The Great Beklam discovered a way, to his undoing. This is a curse which greatly weakens an enemy, leaving them enfeebled. |
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|
Beklam's Diminuating Calculus
|
Curse of the Golden Ratio
|
The curse of the Golden ratio was first used by the great Mathemagician Xeuclid to convert the flesh of his enemies into useful, useful gold. You just have to keep poking to be sure it takes. Operates as describes - a rather profitable curse. |
|
|
Curse of the Golden Ratio
|
Zenzizenzizenzic
|
The enhancement of one's own magical power is simply a function of correctly applying magical power. This is a stackable effect, naturally. |
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|
Zenzizenzizenzic
|
Xeuclid's Translation
|
A more refined (read: accurate) but more costly version of the Jump Discontinuity. We are assured that flesh-eating teleportation worms do not really exist. |
|
|
Xeuclid's Translation
|
The Recursive Curse
|
This is the Curse that keeps on Cursing - it will make an enemy sorry that they ever lived. |
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|
The Recursive Curse
|
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Psionics
Wizard
|
|
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Necronomiconomics
Wizard
|
|
|
Viking Wizardry
Wizard
|
|
Name |
Description |
Stats |
Item |
Spells |
Viking Wizardry
|
In the cold Northlands they fostered harsh - but fair - magicks particularly useful in close combat. |
|
|
|
Power of Magic Steel
|
Thunder and storm with the triumph of your magic steel! This spell grants your attacks the power of lightning (and you defense against the same). |
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|
Magic Steel
|
Skatha's Roots
|
These summoned roots stop your foes dead ...in their tracks. Also with the crushing of the throat and all that. |
|
|
Skatha's Roots
|
Arctic Vortex
|
Cast this on your enemy to summon the cold Winds Of The North to bedevil your foes and chill their flesh from the bone. |
|
|
Arctic Vortex
|
Unholy Warcry
|
Your unholy warcry drives fear and weakness into the hearts of your enemies, reducing their ability to fight and, more importantly, to fight back. |
|
|
Unholy Warcry
|
Hand of Belimawr
|
The Hand of Belimawr is a fiery one indeed; it grants you fiery defense and fiery attacks and sucks up mana like you wouldn't believe. |
|
|
Hand of Belimawr
|
Thor's Fulminaric Bolt
|
Calls down the fury of Thor in the form of a bolt of lightning. Stand back! |
|
|
Thor's Fulminaric Bolt
|
|
Astrology
Wizard
|
|
|
Promethean Magic
Wizard
|
|
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Magic Training
Wizard
|
|
|
Blood Mage
Wizard
|
|
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Ley Walker
Wizard
|
|
|
Perception
Rogue
|
 x 4
|
Name |
Description |
Stats |
Item |
Spells |
Perception
|
Seeing it coming, at least you'll know what hit you. Improves sight distance, trap-finding, actually hitting enemies, loot-finding, and occasionally dodging. |
|
|
|
Superhuman Perception
|
You can see very well in the dark - this is useful for missing your attacks less. And finding loot. |
 1
 5
|
|
|
Highly Aware
|
You can see very well, especially traps and other things that would do you harm. Also loot. |
|
|
|
Trap Sense
|
You can see traps very nicely, and are better able to dodge attacks against you. Also loot. |
|
|
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Second Sight
|
By using your third, fourth, and sometimes fifth eyes, you can nearly see the future. This may prove useful in a scuffle. Also loot. |
|
|
Second Sight
|
Third Sight
|
Reveal all that is hidden. Especially more loot. |
 1
 5
|
|
Third Sight
|
Eye Lasers
|
Yes, really: If you can see it you can kill it. (Better yet: The greater your sight radius, the more damage you do.) |
|
|
Eye Laser Blast
|
|
Burglary
Rogue
|
 x 8
|
|
Assassination
Rogue
|
|
|
Fungal Arts
Rogue
|
mushroom x 3
mushroom x 2
mushroom x 1
|
Name |
Description |
Stats |
Item |
Spells |
Fungal Arts
|
You collect molds, spores, and fungus and plant them on the corpses of your enemies to see what useful grows out of it. Icky. |
|
|
|
Mushroom Farmer
|
You collect molds, spores, and fungus. You like to grow mushrooms on the bodies of your enemies. Sometimes this comes in handy; usually it's just weird. Spores have a chance to be automatically planted when you defeat an enemy. |
 1
|
|
|
Slime-herder
|
By studying the lore of the Slime-herders from the Mushroom Jungles of Smome, you gain the ability to summon a fiercly loyal mushroom-beast. You can also plant a greater variety of fungi. |
 1
|
|
Summon Slime
|
Moldsmith
|
You can transform a mushroom into another random mushroom, if such a trick tickles your fancy. You can also grow a greater number of mushrooms at the same time. |
 1
|
|
Mushroom Transmutation
|
Battle Mycology
|
With increased knowledge of mushrooms, you enhance your melee attacks with occasional clouds of confusing, toxic spores. You will also grow even more mushrooms, like some kind of mycological cornucopia. |
 1
|
|
|
Fungal Master of Yuggoth
|
As the Mi-go once did (and shall again), you can summon living weapons of fungus to serve your will. You might also cause mushrooms to burst from the corpses of your fallen enemies. |
 1
|
|
Summon Mushroom Beast
|
|
Alchemy
Wizard
|
potion
reagent x 1
reagent x 2
reagent x 3
x 3
x 3
|
|
Wand Lore
Wizard
|
wand
wand
wand
|
Name |
Description |
Stats |
Item |
Spells |
Wand Lore
|
The knowledge of properly polishing a wand may extend its working life and enhance the abilities of the wand beyond the expected. |
|
|
|
Rod Charge
|
You've stopped sticking the wand in your ear. This is good, you were starting to run out of ears. |
 1
 1
|
|
|
Baton Polisher
|
Proper wand polishing is essential for every magician. Just don't do it too much or you'll go blind. |
 1
 2
 1
|
|
|
Rhabdomantic Hacker
|
This swishing and flicking is no way for a man to spend his evenings. |
 1
 2
 1
|
|
|
Adept Wandtwirler
|
Just remember, it's not the size of your wand, it's who you shoot it at. |
 1
 1
 3
 1
|
|
|
The Power of the Rod
|
Your wands practically vibrate with magical energies - at least, until they run down. |
 2
 1
 3
 1
|
|
|
Aetherweaver
|
You can twist together famine with plenty, pride with shame, and any other number of abstract analogies into rods built on the pure strain of contradiction. |
 3
 2
 5
 1
|
|
|
|
Archaeology
Rogue
|
|
|
Smithing
Warrior
|
|
Name |
Description |
Stats |
Item |
Spells |
Smithing
|
Forge iron in fires! Construct weapons to smite your foes! Become more burly! |
|
|
|
Honourary Armourer
|
After many bruised thumbs and burns, you know the very basics of bashing things out of metal. |
 1
 1
|
|
|
Ingoteer
|
This is the art of mining cubes then crafting them into useful shapes. You've also picked up something about traps. |
 1
 1
 1
|
|
|
Metallurgical Practitioner
|
You're a practical and practiced metallurgist. |
 1
 1
 1
|
|
|
Forgekeeper
|
You like it hot. |
 1
 1
 1
 1
|
|
|
Chosen of Krong
|
Heft well your mighty hammer, for your metalcraft is a divine calling. |
 1
 2
 1
 1
|
|
|
The World-Hammer
|
What hath these hands wrought? Why, crafts which even the Forge-Lord of Ulm covets. |
 1
 1
 2
 1
|
|
|
|
Tinkering
Rogue
|
component x 3
component x 3
component x 3
|
|
Big Game Hunter
Warrior
|
|
|
Emomancy
Wizard
|
|
Name |
Description |
Stats |
Item |
Spells |
Emomancy
|
Harness the power of whatever, and, like, stuff. |
|
|
|
Love Will Teleport Us Apart
|
You can't be together any more! |
|
|
Love Will Teleport Us Apart
|
The Cure
|
The Cure will heal you, but at a terrible price that will be photographed in your school yearbook. |
|
|
The Cure
|
My Chemical Explosion
|
Show the world just how much it hurts with this depressingly sizzly acid ball of nastiness. |
|
|
My Chemical Explosion
|
Dampening Field of Angst
|
As long as this glooming cloud persists magic in its radius will cease to be. |
|
|
Dampening Field of Angst
|
Sigil of Whatever
|
Anything that steps on the Sigil of Whatever will suddenly find itself not really caring about anything at all. |
|
|
Sigil of Whatever
|
Mark of the Black Eyeliner
|
Take up the mark, and be the saviour of the beaten, the broken and the damned. Or something. |
|
|
Mark of the Black Eyeliner
|
Depressing Elemental Blast
|
Depressing. So very, VERY depressing. Anyone hit by this beam will be struct with existential despair and passivity. |
|
|
Depressing Elemental Blast
|
|
Werediggle Curse
Rogue
|
|
|
Killer Vegan
Warrior
|
x 5
|
Name |
Description |
Stats |
Item |
Spells |
Killer Vegan
|
The power of clean living, moral superiority, and gluten-magic. |
|
|
|
Green Harvest
|
The streets shall run green with the blood (sap?) of the vegetables -- and legumes, funguses, minerals, robots, homunculi, misc. demons and all other technically non-living beings) -- but particularly vegetables because you can harvest their flesh for Vegan-appropriate nutrition. |
 1
 1
 3
|
|
|
Animal Friend
|
Your animal friend will fight for you if you ask them because they love you sooo much. (Go animal friend, fight for me!) Be wary though, for your greater commitment to Veganism may cause greater penalties when you hurt the cute animals. |
 1
 1
 3
|
|
Make Animal Friend
|
Clean Living
|
Attention to correct nutrition enhances your health (and killing vegetables will give you experience rewards). Be wary though, for your greater commitment to Veganism may cause greater penalties when you hurt the cute animals. |
 2
 2
 10
 1
|
|
|
Aura of Self-Righteousness
|
Your ethical standards imbue your attacks with burning righteousness! And, in turn, when you attack there is a chance for your righteousness to blind your enemies with its shining moral superiority. |
 5
 1
 2
 2
 3
|
|
|
Level 5 Vegan
|
Having achieved the purity and perfection of the fifth level of Veganism, you are privy to the inner secrets and methods of The Vegans. |
 3
 3
 5
 4
|
|
Break The Circle Of Life
|
|
Piracy
Rogue
|
 x 4
|
|
Demonologist
Rogue
|
|
|
Clockwork Knight
Warrior
|
|
|
Rogue Scientist
Rogue
|
x 2
x 2
|
|
Battle Geology
Warrior
|
|
|
Warlockery
Wizard
|
|
Name |
Description |
Stats |
Item |
Spells |
Warlockery
|
Warlocks are wizards that really wish they were warriors. Or rogues. Or cheesemongers. Anything but wizards, really. Their 'spells' (as they are) serve to make them less wizard-like in a variety of ways. |
|
|
|
Puissant Touch
|
Why mess about with incantations, gesturing, and smelly powders? Just use your hand to inject burning-raw magical energy directly into your enemy's flesh. |
 2
|
|
Puissant Touch
|
Mage's Mana Maille
|
Do as the wizards do - gird your loins in a shield of mana to protect yourself from deadly foes. Each hit landed on your magical maille will drain mana. |
|
|
Mage's Mana Maille
|
Warlock's Challenge
|
A few strong words and a magical gesture are sure to pull nearby monsters into melee range. Literally pull. As a Warlock, this is presumably what you actually want to have happen. |
 3
|
|
Warlock's Challenge
|
Essence of Battle
|
By charging raw thaumaturgical puissance directly into empowering your physical form, you are become a fearsome engine of battle. |
|
|
Essence of Battle
|
Chronomantic Twist
|
Through raw force of magical energy, you can twist the fabric of time itself around your body for several moments, allowing you to move and act while others are still -- beware though, for your time-debt must be repaid in full immediately afterward. |
|
|
Chronomantic Twist
|
Puissant Veil
|
You've mastered the precarious skill required to maintain a semi-stable defensive aura of raw, burning mana. Its charge will fry anyone whose attack touches you with aetheric energies. |
|
|
|
Arcane Capacitor
|
Opens a gate to the 11th realm which charges up your weapon (or boot) with a fearsome melange of energies primed to unleash arcane destruction. Beware - act too soon, and the charge will be weak; act too late, and it cannot be contained. |
|
|
Arcane Capacitor
|
Manacalypse
|
You can unleash all of your mana in a giant flood, dealing heinous damage to everything in your vicinity and wrenching yourself out of your Empowered form. Also, your Empowered form becomes significantly tougher and more Manaful. |
|
|
Manacalypse
|
|
Bankster
Rogue
|
x 3
|
Name |
Description |
Stats |
Item |
Spells |
Bankster
|
There's nothing an adventurer can't face with a bunch of derivatives, a diversified stock portfolio, and absolutely no morals whatsoever. |
|
|
|
High Interest Loan
|
Take out a new line of credit from the First International Bank of Diggle today! |
|
|
High Interest Loan
|
Dump Toxic Assets
|
Some investments are simply no good - make them someone else's responsibility! This dumps any Bankster-related penalties onto your target and deals toxic damage based on your Caddishness. |
|
|
Dump Toxic Assets
|
Insurance Fraud
|
Insurance, gambling... what's the difference? Take out a policy on yourself, or an enemy, and profit! The payout scales to your Savvy. |
|
|
Insurance Fraud
|
Hire Contractor
|
Hire one of Dredmor's minions as a 'contractor' for 50 turns. ('Bribery' is such an ugly word.) |
|
|
Hire Contractor
|
Fiscal Hedge
|
Make an investment in your own safety; trade your hard 'earned' zorkmids for damage mitigation of up to half of all damage done to you. |
|
|
Fiscal Hedge
|
Bailout
|
You're too big to fail now! Get a bailout to remove all the consequences of your fiscal irresponsibility. |
|
|
Bailout
|
|
Communist
Warrior
|
x 3
x 3
|
|
Egyptian Magic
Wizard
|
|
Name |
Description |
Stats |
Item |
Spells |
Egyptian Magic
|
Ignore what the guy in the Astrology skill tree says - it's up to YOU to harness pyramid power! |
|
|
|
Glyph of the Asp
|
Call upon the poisonous power of poisonous snakes. (Why did it have to be snakes!?) |
|
|
Glyph of the Asp
|
Glyph of Imhotep
|
Call upon the powers of Imhotep, the great physician / architect / chancellor / priest / engineer / etc. ...just think of him as the Egyptian Fonz. |
|
|
Glyph of Imhotep
|
Call the Sandstorm
|
Channel the fury of nature and the Ruin of Time to blast away your enemies. The Sandstorm becomes more powerful with each Egyptian Glyph you have active. |
|
|
Call the Sandstorm
|
Glyph of Anubis
|
The god Anubis is responsible for death, mummies, and the care and feeding of Ammit, the Eater of Hearts. It's best to stay on his good side. |
|
|
Glyph of Anubis
|
Call the Nile
|
Call upon the fertile waters of the great Nile! |
|
|
Call the Nile
|
Glyph of the Eye of Ra
|
Call upon the terrifying burning Eye of Ra! |
|
|
Glyph of the Eye of Ra
|
|
Magical Law
Wizard
|
|
Name |
Description |
Stats |
Item |
Spells |
Magical Law
|
When crimes are committed by Wizards, only Wizards can bring them to Magical Justice. |
|
|
|
Confiscate Evidence
|
Cast on items far away to shove them in your inventory. Nothing exceeds the reach of the law! |
|
|
Confiscate Evidence
|
Polymorphic Injunction
|
Using powerful legalese, obtain an injunction against a monster for transformation plus damages. |
|
|
Polymorphic Injunction
|
Gag Order
|
Mutes spellcasting and causes asphyxiative damage, scaling slightly to your lawyerly Savvy. |
|
|
Gag Order
|
Rune of Objection
|
Overturn a random debuff, forcing it onto your target instead. |
|
|
Rune of Objection
|
Writ of Counterspelling
|
As advertised on late-night TV, obtain a Writ of Counterspelling to reflect dangerous spells back at your foes. |
|
|
Writ of Counterspelling
|
Wright's Irrefutable Argument
|
Your honour, by lack of ex post facto mens rea in extremis, sine qua non the gravamen of the plaintiff's case plumbeus est and the plaintiff non compos mentis, I motion that one of my client's cooldowns be reset, at random. |
|
|
Wright's Irrefutable Argument
|
|
Paranormal Investigator
Rogue
|
|
|
Tourist
Wizard
|
|
|